onsdag, februar 22, 2006

Touchable Service



A new project, and this one is I think will be very cool. For this project we have a Nokia RFID mobile phone, and a lot of RFID tags that we can use.

The class have been divided into small groups of four. In my group we have: Stig, Anna, Christopher. Luckily Anna is an artist, so she could give us some very good insight into the world of art. Our idea is to make the experience of going to an art exhibition to something more.

For most of the people, art is expensive. So you have only the possibility to look at it in the gallery, by a poster, or find a low pix picture on the internet. But what if we can make a system that makes it possible to se the art, and then send it home to your own place, or even more interesting, to send it to a friend, love ones or family. Like a present, or something that you want to share, a special picture that you think would be interesting for your girlfriend. So how will we do this?





The project is now put together and it worked, thanks to Stigs know-how into the programming bit. We manage to send the URL from the RFID tag, through the Nokia mobile phone, to the server and download the picture on a LCD screen in the home of one of Anna’s friends. So here is how we staged the whole thing.




We used Anna’s expedition at Gallery Seilduken and got here boyfriend to take the Nokia phone and go around until he finds a picture he likes. Then he uses the phone to read the RFID tag that is connected to the picture so he gets the URL. Then he sends it to the persons he wants to give the picture to. The pictures is then been downloaded to the LCD screen in the apartment of the receiver. The sender is paying a cost put up by the artist, the gallery and the internet service provider (ex. Orange). The screen could be all kinds of LCD/plasma screens, but in this project we made a wood box around it to make it appear more neutral in the apartment. Think it worked well, giving the picture all the focus and the art like experience.






So this is a great way for an artist to make his/here work more available to a bigger group of persons, by selling digital replicas of the original work for a low price. This gives the viewer the possibility to take the picture home with out have to pay the high price of the original. And I really think that the possibility to see a picture some where in the world, and then send it to a person that you wont to share this experience with, well, that is beautiful.



The response from the users where very good, the guy in the gallery absolutely loved it and understood it from the first moment. The girl I think feel more in love with the LCD screen that we made for the apartment, and didn’t see the difference between having the picture from the gallery there instead of downloading a picture from internet and show it on here laptop. But we explained here the idea about the gift situation, and she gave us the green light for cool idea! So in the end of the day, we have to take this for a work well done!!! Go group!


Sound and kids project

Bilde av hender og dirigent


The theme for the project is Space, deep space where aliens live, fling around in space ships. Gjulia, Andre and me, the group on this project, decided to work with the planet Saturn. The idea is that the player is standing on the rings around Saturn and by moving forward or another direction, he is making sounds. The sound will be a mix between space sound captured from Saturn, and some earth sound just to make it more listenable. We bought a balance ball so the user can stand on. Our main idea was that the user could sit inside a big half ball, so that he was “sitting” inside the half of Saturn, rocking the planet and making sound. But it just got to expensive, so we downsized it all.

PACman game in real life

A new semester, and new project. This week we are going to make a game update, in the way of giving input in a new way.

I am working with Giulia on the project, to find new ways to interact with a game.

The game we have decided to use is the all classic Pack-Man. We are going to use a 3-d space where the players are using their whole body to give input to the game. They will run around a cylinder, compiting against each other.


Here is a overview of the court.


The view from the top.It could be much bigger, and have room for more players.

The idea is that you have some monsters that are moving toward you, when you are running around the cylinder. If you hit them, you will lose points, and the info on the wall will go away for 30sek, so you don’t have any info about if you are in the lead or not.

The info on the wall works like this: There is one Pac man icon for each runner; here there are 3 persons that are competing. The head that is on the top, is the leading one, and the one under is number two, and so on. If you are running, and your icon is on the top, it means you are running fasts. If your icon is number two on the wall, you are number two in speed, and runner number one could catch up with you if you don’t speed up. So it is very stressful to runny around and competing with somebody you can’t se.