onsdag, februar 22, 2006

PACman game in real life

A new semester, and new project. This week we are going to make a game update, in the way of giving input in a new way.

I am working with Giulia on the project, to find new ways to interact with a game.

The game we have decided to use is the all classic Pack-Man. We are going to use a 3-d space where the players are using their whole body to give input to the game. They will run around a cylinder, compiting against each other.


Here is a overview of the court.


The view from the top.It could be much bigger, and have room for more players.

The idea is that you have some monsters that are moving toward you, when you are running around the cylinder. If you hit them, you will lose points, and the info on the wall will go away for 30sek, so you don’t have any info about if you are in the lead or not.

The info on the wall works like this: There is one Pac man icon for each runner; here there are 3 persons that are competing. The head that is on the top, is the leading one, and the one under is number two, and so on. If you are running, and your icon is on the top, it means you are running fasts. If your icon is number two on the wall, you are number two in speed, and runner number one could catch up with you if you don’t speed up. So it is very stressful to runny around and competing with somebody you can’t se.